Wednesday, August 7, 2013

Curse the Darkness

For today's Daily 90 (seconds) I'm going to talk about a new RPG that I picked up recently and can't say enough good things about.  Let's talk about Curse the Darkness.

I had wanted to wait until I could run a game before I reviewed this, but the chance just hasn't come up yet so this is my unplayed once-over.  Maybe I'll do another one when I've played.

Curse the Darkness is a deep, gripping setting with an amazing storyline and very strong sections of fiction, combined with the rules system that was made to support it.  To be honest, I got my copy of the game based purely on the setting itself, I found it so enthralling that I had to see the game based around it.

This game makes you think about ideology as it fits into the human condition, and on a much more basic level it makes you really think about what you would do to defend your rights as a human being.  All the mechanics, from character creation to challenge resolution, even to death and second character generation, are all based around making sure the mechanics don't get in the way of the story you're trying to tell.


In a nutshell, ten years ago the world was conquered by Him, a mysterious being that has outlawed all forms of ideology, which includes nationalism, religion, racism, and the like.  It's been ten years since he crumpled the world, forming from it the scattered huddled masses of people struggling to survive.  He keeps his laws with ruthless ferocity and his shadow-dwelling servants know and see all. The game circles around your one intrinsic choice. Should you stand up and fight back?  Should you strike out and even if you don't survive inspire others, or at least die knowing that you died a free man? Or do you just cower, cursing the way the world is because you know you're powerless to change it? In other words, do you Light a Candle, or simply Curse the Darkness?

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